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81. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Wish I had seen this thread before I made another thread about market issues. If you didn't catch my thread you can read it here: https://forums.eveonline.com/default.aspx?g=posts&t=302024&find=unread but the idea I proposed concerning ...
- by Grenn Putubi - at 2013.12.04 14:29:00
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82. Request for Balance in Market PVP - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: 1. This is absolutely essential. Learn brevity. 2. Just as I wouldn't want increasing length cycles of weapon fire in combat PvP I wouldn't want it on my market PvP either, so no on increasing the order cool down beyond 5...
- by Grenn Putubi - at 2013.12.04 14:19:00
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83. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Ungodly Ghost-Wolf wrote: Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with gho...
- by Grenn Putubi - at 2013.12.04 07:31:00
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84. Request for Balance in Market PVP - in Player Features and Ideas Discussion [original thread]
In my time playing EVE I've seen a lot of changes to the game. Feature and UI changes. Ship and Module balance changes. Changes to how Corps and Alliances function. Additions, removals, alterations, sometimes as often as on a monthly basis. But th...
- by Grenn Putubi - at 2013.12.04 06:43:00
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85. Request for Balance in Market PVP - in Player Features and Ideas Discussion [original thread]
Finally there are a couple things about the existing market features that deserve addressing: 1. Let us post sell orders with a Minimum purchase requirement. I can do it with a buy order, why not a sell order? Sometimes I have a lot of something ...
- by Grenn Putubi - at 2013.12.04 06:43:00
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86. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
The definition of exploring is going places that are unknown...by default traveling through a jump bridge or using a jump drive can't be 'going to the unknown' because someone's on the other end lighting the cyno for you...the ship doesn't need a ...
- by Grenn Putubi - at 2013.12.04 03:33:00
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87. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Assumed you meant self repair amount aka the gallente bonus. Just quick to anger there :-) Heavens No! LMAO! I meant an increase the amount that nanites can repair on modules. I thought about suggesting the T3 'absorbs ...
- by Grenn Putubi - at 2013.12.04 00:00:00
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88. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Grenn Putubi wrote: I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships lo...
- by Grenn Putubi - at 2013.12.03 23:35:00
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89. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Here's the details: NESTOR Amarr Battleship Bonuses : 4% Armor resistances per level Gallente Battleship Bonuses : 10% drone damage and hitpoints per level Role bonuses : 50% bonus to remote repair amount 50% bonus t...
- by Grenn Putubi - at 2013.12.03 23:25:00
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90. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
CCP Atropos wrote: For those reporting connection errors, are you able to connect to https://client.eveonline.com/launcherv3 and http://client.eveonline.com/patches/win_launcherinfoTQ_inc.txt I can get to the first site, i can't get to t...
- by Grenn Putubi - at 2013.05.21 15:34:00
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91. The "Concord LP" Channel - in Sell Orders [original thread]
WTS 600k LP at 2k isk per Contact me ingame.
- by Grenn Putubi - at 2013.01.29 17:22:00
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92. Incursion sites kept open on purpose - in Missions & Complexes [original thread]
I don't have a problem with someone camping a site as long as there's some meaningful way to combat them doing it. 1 person with a bunch of trial accounts should not be able to hamstring an entire community without risk. At the very least I'd sug...
- by Grenn Putubi - at 2013.01.16 19:46:00
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93. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
What skill tree looks like currently: racial frigates x2 lvl4 - racial cruisers x5 lvl4 - racial battleships x8 lvl5 - racial captial ships x12+ ____lvl3\ destroyers x2____lvl3\ battlecruisers x6 What the skill tree CCP is proposing looks like: r...
- by Grenn Putubi - at 2012.11.13 01:57:00
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94. Question regarding the balancing of ORE Mining Barges - in Player Features and Ideas Discussion [original thread]
Kris Anthony wrote: Anything that will take away from the HULK I am totally against. The hulk needs to be top dog in everything, that from hauling, to yield, to tanking. That is why I did the skills and payed the isk to fly it. To take away fro...
- by Grenn Putubi - at 2012.06.15 01:56:00
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95. New Mining Frigate... Old Mining Barges... New Model? - in Player Features and Ideas Discussion [original thread]
Abulurd Boniface wrote: I'm not in favor of reducing the distance from barges to exhumers [ie.: the Hulk] because the Hulk is supposed to be the quintessential mining vessel'. If I can do 90% of what a Hulk does [if that is what CCP has in mind...
- by Grenn Putubi - at 2012.06.15 01:45:00
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96. New mining frigate suggested T2 version - in Player Features and Ideas Discussion [original thread]
I'd rather see a T2 mining frigate that could actually mine effectively than see one dedicated to some sort of 'hit and run' mining. I doubt the ship will have the sort of hold that would make any such mining profitable at all. If you want to pla...
- by Grenn Putubi - at 2012.06.14 22:04:00
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97. New Mining Frigate... Old Mining Barges... New Model? - in Player Features and Ideas Discussion [original thread]
Keeryn wrote: the module idea is sound, but i don't think it would work in this situation, it takes away the need for the skiff and the mack all together From the tone of the dev blog it sounds like they're more interested in making the Skif...
- by Grenn Putubi - at 2012.06.14 18:28:00
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98. New Mining Frigate... Old Mining Barges... New Model? - in Player Features and Ideas Discussion [original thread]
Keeryn wrote: Barbara Nichole wrote: Orlok Raven wrote: Since that new Mining Frigate looks great and it has a beautiful industrial touch to it... Will CCP change the models on the Hulk for that same yellow variant model that the frigate ...
- by Grenn Putubi - at 2012.06.14 17:36:00
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99. Question regarding the balancing of ORE Mining Barges - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: Im not convinced it would be more programming. It could be less. There are already routines for reducing the CPU or power grid of a module when fit to certain ships, it may be easy to adapt that to certain cargo placed in ...
- by Grenn Putubi - at 2012.06.14 17:10:00
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100. Question regarding the balancing of ORE Mining Barges - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: I propose that instead of ore bays, and perhaps as a way to remove all special bays thoughout the game, we have cargohold bonuses for different items. For example, the new mining ships would have a bonus " 75% reduction ...
- by Grenn Putubi - at 2012.06.14 16:45:00
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